Skip to main content

Press Release: Brainstorm celebrates 30 years in the business at IBC

Brainstorm, leading manufacturer of real-time 3D graphics and virtual studio solutions, will exhibit at IBC for the 25th time in the company’s 30th Anniversary. Brainstorm is proud of this commitment with the industry that underlines how a company focused on innovation can continue to excel year after year in the dynamic and ever evolving broadcast market.

Brainstorm will showcase its most advanced technologies, starting with a spectacular presentation in the main Virtual Production Theater, demonstrating the immense possibilities InfinitySet offers for creating virtual content of all kind. The main demo will display advanced, photorealistic augmented and mixed reality content in a highly visually engaging presentation, by using a combination of chroma sets and shaped LED videowalls, provided by Alfalite, the European LED manufacturer, and featuring real-time, seamless extra-render and set extension with color-matching 3D LUTs, in-context AR motion graphics, fully immersive talent tele-transport, multi-background content and much more. Fully compatible with Unreal Engine 5, InfinitySet now includes full integration of objects created in InfinitySet or Aston within the UE environment and vice-versa, including shadows, reflections, and AR with Unreal Engine, providing unmatched flexibility for content creation.

Motion graphics are essential in any broadcast workflow, and Brainstorm will show how Aston can provide designers with the most advanced tools for data-driven, in-context, AR graphics, which can be displayed in immersive virtual environments, including UE scenes, and seamlessly interact with the scene and the talents. Aston will also show how multi-channel graphics can easily and transparently be part of any show, enhancing the information and making it more attractive for the audience. The graphics system will also showcase dedicated Touchscreen, Esports and Weather applications.

Also, Brainstorm will showcase the latest developments of its Edison Ecosystem. Built around Edison PRO, it is a complete solution that transforms any live or online presentation into an immersive experience by using AR and virtual environments. The Edison ecosystem includes control devices (Stream Deck) or free applications like Edison OnDemand. The ecosystem also includes the custom-built capture environment EdisonGO, an iOS application available for all users that provides video and tracking to Edison. This ecosystem of tools enhances storytelling with easily created real-time 3D graphics and other visual aids, while presenters are immersed in a virtual, photorealistic environment, running the presentation with clickers or other remote devices.

Also, Brainstorm and MOOV will feature a daily session at 1pm, in which Adam Lawrence, creative director of MOOV and Miguel Churruca, marketing and communications director of Brainstorm, will talk about the ITV Sport Rugby World Cup project, which extensively uses virtual production for such Sports event.

According to Héctor Viguer, the company’s COO and CTO, “For a company like Brainstorm, turning 30 years old is a fantastic achievement, which reinforces our philosophy of continued innovation and encourages us to keep pushing the boundaries of technology to make our users’ dreams come true, virtually!”

Comments

Popular posts from this blog

Disguise and Cuebric Launch AI-Driven Content Generator for Virtual Production

Disguise  — a world leader in virtual production technology used for  Top Gun: Maverick ,  The Joker  and more — has partnered with AI platform  Cuebric  to make virtual environments faster, easier and more cost-effective to build than ever before.  As part of the partnership, Cuebric has been integrated with the Disguise platform. This means creatives can now use AI to create the shape and depth of 2.5D environments, then import them into Disguise. The result is a plug-and-play scene that can be executed on an LED stage in only two minutes. This allows anyone to tell immersive stories, no matter the production environment or virtual art capabilities they have, saving weeks of pre-production work. “Real-time environments look spectacular on-camera, yet often require many hours of artistic and technical build,” said Addy Ghani, VP of Virtual Production at Disguise. “Thanks to our partnership with Cuebric, there’s now another option. Using generative AI,...

8th Annual Digital TV Central and Eastern Europe Event

I attended to IP & TV World Forum and TV Connect events in Istanbul, which of both was organized by Informa. Having attended to these events, I am glad to say that I will have chance to follow the Digital TV Central & Eastern Europe Event on 25-27 June at Krakow, Poland.  Actually I have to thank to Informa, for their support in attending the event.  Main topics that will be covered in the event are OTT (Over The Top) TV and Pay TV. There will be a one day event dedicated to Over The Top Television. I will try to attend this event also, which will be on 25 June. In fact I think that OTT will replace classic IPTV offers, with the increase in smart tv, connected tv sales figures, need for a set top box will diminish. Therefore, this one day event is really important for the sector professionals.  When we look at the speakers of the event, one can easily understand the importance of the event. Some of the speakers are: Ian McDonough, Senior Vice Pres...

Shall we not build DTT, after WRC 2015

According to the news in the web site of EBU, 470 - 694 MHz will be reserved for DTT & radio microphones not only till WRC 2019, but also till WRC 2023. At the WRC 2023, 470 - 960 MHz band will be reconsidered. It is good news for the DTT business in Europe. But is it a good news for Turkey? As you may well know, Turkey has not yet spend any money on DTT. There is no DTT network, nor a finished frequency allocation tender. Hence, we can say that there is nothing, just NOTHING regarding DTT.  So, in best circumstances, the tender for DTT frequencies can be finished by 2016 & the network would be ready by 2017. Well, the picture becomes interesting from that point. The frequency allocation would be for 10 years, which covers 2016-2026. But, during the WRC 2023, the frequency usage will be reconsidered again. It may be more meaningful to think not to build DTT at all, and start thinking to work on xG mobile networks. I would appreciate for your comment...