Skip to main content

e-interview with CuttingRoom

Q1. Could you kindly provide a succinct overview of your company and the solutions showcased during IBC 2023? 

With our cloud-based video editor, we make the process of capturing, editing, and publishing content seamless. CuttingRoom lets you capture content directly from live streams, our iPhone app, or any of your connected cloud sources, and collaborate in real-time when editing. Our many integrations make it quick and easy to upload footage from your external cloud servers and publish content directly to your favorite media platforms. We aim for our solution to be powerful & professional yet easy & intuitive,  and we pride ourselves on getting feedback from our many customers on just that.

Q2. Among the solutions presented at your booth, could you specify which one garnered the most visitor attention, and could you offer insights into the factors contributing to its appeal?

CuttingRoom won the TVBEurope Best In Show At IBC 2023 Award for our solution. We saw that people visiting us at IBC had primarily three problems to solve, bring down cost and complexity, bring up the speed and effectiveness, and turn video production collaborative and remote enabled. We also showed our new mobile app that adds the capability to bring in content from the field quickly and easily, which caught a lot of attention at the exhibit.

Q3. Does your company currently engage in any business activities within the Turkish market? If you can share, could you provide some insight into your plans for expanding your business in Turkey?

We are grateful for our customers in the Turkish market. We see it as an important market, and one we would like to expand even further in the year to come.

Q4. Is there any additional information or insights you would like to share regarding your company or your participation in IBC 2023?

Since CuttingRoom is a SaaS solution with many pre-integrations to cloud storage and cloud MAM systems, it is very easy to get started. You don't need to set up a large project for it to go into production.

Mr. Helge Høibraaten, co-founder of CuttingRoom,  thank you very much for your answers and hope to meet you in other events or in Turkey.

Comments

Popular posts from this blog

Disguise and Cuebric Launch AI-Driven Content Generator for Virtual Production

Disguise  — a world leader in virtual production technology used for  Top Gun: Maverick ,  The Joker  and more — has partnered with AI platform  Cuebric  to make virtual environments faster, easier and more cost-effective to build than ever before.  As part of the partnership, Cuebric has been integrated with the Disguise platform. This means creatives can now use AI to create the shape and depth of 2.5D environments, then import them into Disguise. The result is a plug-and-play scene that can be executed on an LED stage in only two minutes. This allows anyone to tell immersive stories, no matter the production environment or virtual art capabilities they have, saving weeks of pre-production work. “Real-time environments look spectacular on-camera, yet often require many hours of artistic and technical build,” said Addy Ghani, VP of Virtual Production at Disguise. “Thanks to our partnership with Cuebric, there’s now another option. Using generative AI,...

Shall we not build DTT, after WRC 2015

According to the news in the web site of EBU, 470 - 694 MHz will be reserved for DTT & radio microphones not only till WRC 2019, but also till WRC 2023. At the WRC 2023, 470 - 960 MHz band will be reconsidered. It is good news for the DTT business in Europe. But is it a good news for Turkey? As you may well know, Turkey has not yet spend any money on DTT. There is no DTT network, nor a finished frequency allocation tender. Hence, we can say that there is nothing, just NOTHING regarding DTT.  So, in best circumstances, the tender for DTT frequencies can be finished by 2016 & the network would be ready by 2017. Well, the picture becomes interesting from that point. The frequency allocation would be for 10 years, which covers 2016-2026. But, during the WRC 2023, the frequency usage will be reconsidered again. It may be more meaningful to think not to build DTT at all, and start thinking to work on xG mobile networks. I would appreciate for your comment...

e-interview with Cuebric

1. For the readers of TVTechTR, I kindly request a brief introduction to Cuebric. Cuebric is an elegant, intuitive tool that helps users create, segment, and dimensionalize scenes, allowing them to go From Concept to CameraTM in minutes. Through the power of artificial intelligence, Cuebric creates an entirely new way of working, one that transcends what was once possible, allowing storytellers to achieve new levels of productivity while maintaining cinematic quality. Cuebric has been welcomed and used by creators from all backgrounds, including filmmakers at prominent studios and leading VFX companies. More information online at www.cuebric.com 2. Could you please elaborate on the innovations that the collaboration between Cuebric and Disguise will bring to the industry? Additionally, is it possible to integrate Cuebric with native game engines? Plug & Play 3D uses advanced algorithms and machine learning techniques to turn image layers into near-3D assets, automatically mapped to...