Skip to main content

DAB, DAB+, DRM30, DRM+, DVB-T2 Lite or just DIGITAL RADIO?

Some love to talk with abbreviations. They think that talking with abbreviations make them look to know a lot about the subject that they are talking about. Well, looking to know and to really know is absolutely different. To really know a subject, the recipe is the same for all; hard work. It needs many nights without sleep and many hours of talk with experts. 

To be honest, I am trying to keep me updated with the latest technology in radio & television, which is not always possible. To be updated one should follow some major events, which are mainly the IBC in Amsterdam, the NAB in Las  Vegas, the DVB World Congress in different cities of Europe and some other events of EBU & ABU. As an amateur blogger it is not so easy to do for me. But, any way God helps and I manage to follow most of them.

With luck, the General Assembly (GA) of the Asia Pacific Broadcasting Union, ABU, was in Istanbul this year. I had a presentation on Emergency Warning System at the Technical Committee meeting during the GA. I had to chance to talk colleagues from BBC, NHK and Fraunhofer Institute on digital radio and came to this conclusion: It is the DIGITAL RADIO, not DRM/DAB/DVB-T2...

As you may well know that there are mainly two open standards in the digital radio:DAB & DRM. DRM was used to known as the one to digitize the medium wave & short wave, where as DAB was used to known to digitize FM with Band III. Both standards published their second versions with DAB+ & DRM+. With the updated versions DAB+ is more powerful than DAB; DRM is splitted to two: DRM+ & DRM30. With DRM+ now DRM is also provides an alternative for the digitization of FM. 

DAB+ & DRM+ can co-exist in the same network, if the receivers in the market are able to get the signal of both, I mean if the receivers are built with multi-standard chips: DRM+, DRM30, DAB, DAB+, FM & AM. Well if you look at the markets in Europe we see that they are built even before DAB+ & DRM+ technologies were ready. Hence, like UK, many receivers just can receive DAB & FM & AM only. Not even DAB+. But, is it the case for Turkey?

Turkey, with its >80M population and a model for some countries in the region is an important market for the digital radio. That is why both WorldDAB & WorldDRM gives great importance to influence the decision markers. Well, to be honest, I am not one of those who will decide on the technology. I am as you know is just a blogger in a way :)

I believe that with a pre-ordered / pre-manifactured receivers having multi-standard chips on, it is not that difficult to build a market ready for both DAB+ & DRM+. It is not so easy to plan such a network but it definitely worth to do in terms of frequency & power usage. In some places of Turkey, DRM+ is more efficient, in some other places DAB+ is. So, with a careful design, which I believe with the senior engineers of planning, is not that difficult at all, Turkey would be the first country to use both solutions in the same network. 

To answer the question above: 

It is simply DIGITAL RADIO. 

The audiences do not care what is the technology behind. All they want is GOOD QUALITY in SOUND & SERVICE. Both standards are capable of giving that!

Comments

Popular posts from this blog

e-interview with Cuebric

1. For the readers of TVTechTR, I kindly request a brief introduction to Cuebric. Cuebric is an elegant, intuitive tool that helps users create, segment, and dimensionalize scenes, allowing them to go From Concept to CameraTM in minutes. Through the power of artificial intelligence, Cuebric creates an entirely new way of working, one that transcends what was once possible, allowing storytellers to achieve new levels of productivity while maintaining cinematic quality. Cuebric has been welcomed and used by creators from all backgrounds, including filmmakers at prominent studios and leading VFX companies. More information online at www.cuebric.com 2. Could you please elaborate on the innovations that the collaboration between Cuebric and Disguise will bring to the industry? Additionally, is it possible to integrate Cuebric with native game engines? Plug & Play 3D uses advanced algorithms and machine learning techniques to turn image layers into near-3D assets, automatically mapped to

e-interview with Ad Signal

Q1. Could you kindly provide a succinct overview of your company and the solutions showcased during IBC 2023? Ad Signal was founded to address the need for fast, accurate and independent linear advertising. However, we have become so much more than that. Our sustainable fingerprinting technology now underpins a suite of products designed to deeply understand the content you hold, saving cost and carbon in the process. We showcased three key SaaS products at IBC 2023: Match  Using our environmentally friendly fingerprinting technology, Match lets you quickly deduplicate your content regardless of format, codec and resolution. It also allows you to run AI on your content with >25x the granularity but 25% of the cost and carbon.  Harmonise Further expanding on the uses of our fingerprinting technology, Harmonise creates a genealogy of content, improving edit and rights management workflows, and ensuring you always know where every shot and second of audio originated Compose The firs

An interview with Zero Density

First of all can you tell us a bit about Zero Density . Founded in 2014 by 4 individuals with extensive working experience in broadcasting and media started working on the Reality Engine TM    product with the aim to break the mold and change the game in the post-production industry. Launched initially during 2016 NAB and won two innovations award in IBC 2017, Reality Engine TM    is the most photo-realistic virtual studio technology today. There were firms working on this area, but we launched it first which put us ahead in the game. Entire market set its eyes on us. Most live shows using gaming engine is done through our platform. Among our clients there are world leaders such as FOX Sports, Riot Games, Sky News Arabia and TF1. Reality Engine Demo at NAB 2019 AR & VR seems to be the killer application of broadcasting. There are many firms clamming to be different from others. What makes you different among them? Blending real time visual effects with virtual production