Skip to main content

Latest update regarding DTT in Turkey, EEMKON 2015 Istanbul aftermath

Actually this post might be a little shorter then usual, here goes:

Nothing new was happening regarding the progress of DTT (Digital Terrestrial Television) in Turkey, suprisingly this changed, a presenter of Turk Telekom attended the event in Istanbul. 
And thank God that Mr. Umut (Udo) Keten attended this event organized by the Chamber of Electrical Engineers (EMO).

He started explaining the view of Turk Telekom (the largest telco in Turkey) and how they see DTT. And what a suprise this was, not many expected this interest with DTT and we definately would like to hear more from Turk Telekom’s point of view regarding this ‘sensitive’ matter.

I figured I should at least try to summarize the presentation but it would only mislead or misconceive some idea’s to my readers. 
However rest assured, I will try to get in touch with a senior officer at Turk Telekom, this in turn to squeeze out an e-interview on their position of the DTT process in Turkey.

While you are waiting eagerly for this interview post now this for a fact: Turk Telekom is more then ready to build and operate the DTT platform end to end.

Comments

Popular posts from this blog

e-interview with Ad Signal

Q1. Could you kindly provide a succinct overview of your company and the solutions showcased during IBC 2023? Ad Signal was founded to address the need for fast, accurate and independent linear advertising. However, we have become so much more than that. Our sustainable fingerprinting technology now underpins a suite of products designed to deeply understand the content you hold, saving cost and carbon in the process. We showcased three key SaaS products at IBC 2023: Match  Using our environmentally friendly fingerprinting technology, Match lets you quickly deduplicate your content regardless of format, codec and resolution. It also allows you to run AI on your content with >25x the granularity but 25% of the cost and carbon.  Harmonise Further expanding on the uses of our fingerprinting technology, Harmonise creates a genealogy of content, improving edit and rights management workflows, and ensuring you always know where every shot and second of audio originated Compose The firs

e-interview with Cuebric

1. For the readers of TVTechTR, I kindly request a brief introduction to Cuebric. Cuebric is an elegant, intuitive tool that helps users create, segment, and dimensionalize scenes, allowing them to go From Concept to CameraTM in minutes. Through the power of artificial intelligence, Cuebric creates an entirely new way of working, one that transcends what was once possible, allowing storytellers to achieve new levels of productivity while maintaining cinematic quality. Cuebric has been welcomed and used by creators from all backgrounds, including filmmakers at prominent studios and leading VFX companies. More information online at www.cuebric.com 2. Could you please elaborate on the innovations that the collaboration between Cuebric and Disguise will bring to the industry? Additionally, is it possible to integrate Cuebric with native game engines? Plug & Play 3D uses advanced algorithms and machine learning techniques to turn image layers into near-3D assets, automatically mapped to

An interview with Zero Density

First of all can you tell us a bit about Zero Density . Founded in 2014 by 4 individuals with extensive working experience in broadcasting and media started working on the Reality Engine TM    product with the aim to break the mold and change the game in the post-production industry. Launched initially during 2016 NAB and won two innovations award in IBC 2017, Reality Engine TM    is the most photo-realistic virtual studio technology today. There were firms working on this area, but we launched it first which put us ahead in the game. Entire market set its eyes on us. Most live shows using gaming engine is done through our platform. Among our clients there are world leaders such as FOX Sports, Riot Games, Sky News Arabia and TF1. Reality Engine Demo at NAB 2019 AR & VR seems to be the killer application of broadcasting. There are many firms clamming to be different from others. What makes you different among them? Blending real time visual effects with virtual production